#ifndef MAZE_H #define MAZE_H #include <stl.h> #include <queue> #include <slist> #include "parser.h" #include "grid.h" struct wire_segment { short x1,y1,z1; short x2,y2,z2; }; /* cell short x,y; unsigned char l; */ struct active_cell { float pathcost; float total_cost; cell pos; char dir; }; struct cube { int x1,y1; int x2,y2; int z1,z2; }; //list<cell> maze_route(grid &g, list<cell> &source, int net_dest, // list<pin> &remaining, ActiveCellHeap &ach); list<cell> net_maze_route(grid &g, int net, list<pin> &pins, int &partial); list<wire_segment> path_to_segment(list<cell> &path); void segment_to_path(list<wire_segment> &path, list<cell> &ret); int get_seg_dir(wire_segment ws); #endif